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Information Architecture Summit 2007 (IA 2007)
関連のプレゼンテーション全てが見れます。 4月18日NEW

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Main conference presentations
Here's the full list of presentations and panels

既に投稿してあるIA Summit 2007関連記事

FaceTag at IASummit 2007
IA summit closing plenery by Rashmi Shinha
Design for Social Sharing Workshop
What is "rich"? Why do "rich"? (Web Application Summit)

IA Summit Archives by Funtioning Form

IA Summit: Best Practices for Web Form Design (03.26.2007)
IA Summit: Project Touchstones (03.26.2007)
IA Summit: Architectures of Conversation (03.25.2007)
IA Summit: Communicating Design (03.25.2007)
IA Summit: Web Patterns (03.25.2007)
IA Summit: A Design Framework for Findability (03.24.2007)
IA Summit: Creating the Adaptive Interface (03.24.2007)
IA Summit: Information Architecture & Ethical Design (03.24.2007)
IA Summit: The Web That Wasn't (03.24.2007)
IA Summit: The Lost Art of Productively Losing Control (03.24.2007)

Social Information Architecture WorkshopApr 7 New
My presentation for the Social IA Workshop at the IA Summit (March 22, 2007)


Systems Thinking, Rich Mapping and Conceptual Models>Apr 7 New
A presentation Matthew Milan and I gave at the IA Summit 2007


CORE: Cognitive Organization for Requirements Elicitation Apr 5 New
Orbitz.com ia case study poster describes a rules-based soft systems methodology for collaborative decision-making: Cognitive Organization for Requirements Elicitation (CORE). The case study is of a specific project to develop features for the Orbitz.com leisure travel site. For this project, the information architect was faced with a need to rapidly develop specifications for the new features. Produced in the absence of use cases, functional requirements, or business requirements these new specifications had to be both culturally and technically acceptable, and meet changing business and user needs.


Accelerator Workshop "Before" Apr 03 New
Full-day pre-conference workshop given at the IA Summit 2007. This is the slide deck we used during the workshop. See the "after" deck with participants' comments, discussions, work products, etc.


Accelerator Workshop "After" Apr 03 New
Full-day pre-conference workshop given at the IA Summit 2007. This is the slide deck we ended up with after the workshop. This version contains participants' comments, discussions, work products, etc. The "Before" version has blank slides that anticipate workshop products.


IA Summit 2007 overview


Failure *Is* an Option
Learning from Failure: Or How IAs Stopped Worrying and Learned to Love the Bombs


Core+Paths: A Design Framework for Findability, Prioritization and Value


Enterprise IA methodologies: starting two steps earlier
Looks at the use of ethnographic techniques within organisations to understand real staff needs and issues.


Project Touchstones


Mobile Information Architecture
Designing Experiences for the Mobile Web. Basic choices and considerations in mobile web information architecture and a brief case study


The Web That Wasn't
Alex Wright's presentation from the 2007 Information Architecture Summit, exploring the history of early hypertext and other networked information systems. Focuses on the work of Paul Otlet, Vannevar Bush, Doug Engelbart, Ted Nelson and Andries Van Dam, in search of clues about how the Web might have turned out differently


Team Design Reviews: How to Give 'em and Take 'em
This presentation was delivered during the 2007 IA Summit in Las Vegas. It talks about how Yahoo! design teams have used design reviews to improve their work. Delivered by Dorelle Rabinowitz and Lucas Pettinati


The Conversation Gets Interesting: Creating the Adaptive Interface
With the proliferation of rich Internet applications and interactions more closely aligned with how people think, we face some interesting challenges:

* Do we design for one common audience and common tasks, or tailor applications around specific audiences and their unique activities?
* How do we resolve the tension between creating simple applications that ‘do less’ and the demand for new features that some people really do need?
* As we move beyond usability to create desirable interfaces, how do we handle a subjective domain like emotions?

These types of challenges could all be addressed by creating a truly ‘adaptive' interface. More than removing unused menu options or collaborative filtering, this would include functionality that is revealed over time as well as interface elements that change based on usage. Imagine the web-based email client that begins offering three forms fields for attachments instead of the default one, because it 'noticed' that you frequently upload more than one file. Or the navigation menu that disappears because it is not relevant to the task at hand. Sound scary? Look at the world of game design, where inconsistency has never been an issue and where users learn new functions over time, as needed. In the same ways that ads are becoming more targeted around context and behavior, we can also create interfaces that respond, suggest, or change based on actual usage data.

While much of this is still speculative, we'll explore some concrete examples of how such ideas have already been used, and other instances where they could be used. We'll also take a brief look at what technologies might support these interactions, as well as some of the rules engines that might make this possible. And, to ground this in the past, we'll at some existing navigational theories and research that might support this argument for an interface that is truly conversational and context aware



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